Monday, February 23, 2015

Building a POS (Part 3)

My reaction lines.

Well, it's done. I finished onlining all of my modules, brought the gas in from a trade hub and set up two different reaction lines. This took a surprising amount of work to complete. It took me a week to find the time to get everything done, although I'm sure someone with more time than I have could have gotten it finished much faster.

I like the idea of reactions because it is semi-passive income once you set it up. Of course, you have to continually go back and reload your reactors, including managing the logistics of bringing new gas in, taking the reacted gas out and keeping your POS fueled.

I decided to use a Gallente tower because it has a bonus to silo capacity, meaning I can put in double the materials into my silo. This allows my reactions to run twice as long as an unbonused tower, which means I can go longer without having to run logistics. This of course comes at the expense of having enough power for defenses, so it's a risky game.

The biggest challenge remaining is the amount of time it takes to run logistics to the hole. C1s are limited by jump mass, meaning the biggest thing I can bring in (in terms of hauling) is a DST. I currently use an Orca to get my materials from a trade hub to the system where my static is, but with the high volume of gas and fuel blocks it takes several trips to get everything where I need it to be. Add in the fact that you're always on the clock when it comes to wormhole connections and that makes for a hectic experience.

To combat this, I'm going to be getting a freighter alt off of a corpmate. I'll use the freighter to bring everything I need for the week (or more) all in one trip, then get everything brought into the hole. The less time I spend making trips to a trade hub the better in terms of time savings.

I'll keep you guys updated on my new reaction business!

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