Friday, July 18, 2014

Crius is Coming

Crius is just a few days away now and CCP has released a final dev blog to go over all of the changes that have made it into the release, and also to go over all of the things they talked about but decided not to add to the release at this time.

This release is set to really shake up industry with the removal of slots, the removal of the standings requirement to anchor POSes, "teams" that bring buffs, and a rework of the ME and TE (previously PE) system.

For those of you who are interested in industry but might be confused about the changes or want a good overview from someone who knows industry well, EVE University member Tinman Spectacular will be holding a class on all things Crius on Monday July 21st at 00:00 (Sunday night for those in the Americas).

Here's a quick bio on Tinman:

I'm a former producer whose made everything from frigates to dreadnoughts, and a lot of stuff in between. I've made mistakes, I've made enemies, and I've made my fair share of billions. My lines were shut down about a year ago, my star-bases shuttered (except for the high-sec POS I gave away), and my blueprints were all packed away. With the industry changes coming I found renewed energy and enthusiasm for all things Industry, and have spent a great deal of time preparing for next week when I plan to jump head first back into production. See you there!

Finally, there is still some work to be done reworking the old Material Efficiency skill, which is being renamed to Advanced Industry in Crius and is changing from reducing the materials requirements for production to something else. What is that something else, you ask? Well, it's still in the air. Right now it's a slight time reduction but the community and now CCP Greyscale think that we can do better. If you have an opinion for the skill, be sure to check out the threadnought on the EVE Online forums.

My manufacturing alt has been cooking for some time now. I'm now at the point where she basically only needs to train the specific skills required for T2 production. That means that I'll be able to dive into T2 production soon after Crius lands, but after the initial shock that the market is going to have as it adjusts to the Crius changes. Yes, I am predicting a shock to the market when Crius releases as manufacturers adjust their supply chains and prices to account for the changes to installation costs all around EVE. Also, some manufacturers who used to build T2 items in a POS might now manufacture in a station at slower speeds (as to not risk their BPOs), and that could mean less supply for some T2 items in the short run. Again, I'm expecting there to be a shock but it will stabilize with time as everyone becomes more comfortable with the Crius changes.

All in all, I'm looking forward to the changes and I'm excited to get my industry alt started in the new environment that Crius will bring.

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