Wednesday, July 23, 2014

Crius Aftermath

Crius dropped yesterday, bringing a ton of new industry changes and bringing a lot of uncertainty as to how the markets would react to all of the changes. Already, the issues have been piling up and CCP already released Crius 1.1 today to fix several bugs that have popped up.

The EVE Online forums have been swamped with new posts about the industry changes. Usually, they're complaining posts or reporting unusual activity in the industry interface.

Apparently, there was a gold rush for moon spots in the high security systems that opened up with Crius. There are allegedly hundreds of moons that have been taken by anchored small towers with tags saying that they are all for sale.

Industrial activities taking place in systems for the first time have also been causing problems with the new "system cost index", which was particularly troubling for those in wormholes conducting industry for the first time. This was apparently fixed with the patch today, but I haven't heard whether or not it has been fixed.

I took a quick look at market prices to see what is going on. I'm pleased to report that the average fuel block prices have not changed too significantly, although Caldari fuel blocks seem to be having the most changes right now. The average price of small Caldari Control Towers has also spiked over the past two days, probably reflecting an increase in demand for research POSes. It looks like the medium and large variants have not had any impact on their prices.

Third party applications such as EVE Isk Per Hour (IPH) have not yet been updated to Crius, rendering them fairly useless for the time being. I have read that IPH is in the process of being updated. As you can imagine, with all of the Crius changes it will probably take a while to finish doing the updates.

It'll probably take a while for things to settle down, but hopefully everyone has been enjoying the industry changes so far. I know that I'm personally looking forward to trying out all of the new changes, just as soon as my character finishes training those T2 skills!

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